Most of you by now, have gotten a chance to play the highly anticipated Titanfall game, developed by Respawn Entertainment, and even though the reviews for this game have all been great, many gamers have questioned if Titanfall truly warrants a $60 dollar price tag. With so many great reviews, why would this question even come up? In this article, I’m going to discuss why some people think this game shouldn’t cost $60 dollars, and my take on Titanfall.
The biggest complaint about Titanfall is the lack of a campaign, and even though the game does provide a multiplayer campaign mode, it can’t really be considered a campaign. It’s more so a narrative, while playing multiplayer. For those of you that don’t know the story behind Titanfall, it’s basically Militia forces trying to defend their planet from a very wealthy organization known as the IMC, who are trying to exploit the planet for resources. Another concern is that Titanfall doesn’t offer enough content. Titanfall comes with 15 maps and only 5 game modes. There is no custom/private lobbies, and no free-for-all. So why is a game that lacks the essential story telling aspect, that we have all come to love about games, getting great reviews? Why would I pay $60 dollars for a game with only 5 game modes? Keep reading, and I’ll tell you why.
Titanfall is a refreshing and awesome gaming experience! So the game lacks a campaign, but who the heck plays campaign when they buy a competitive first person shooter? Okay, I know some people do enjoy the single player campaigns, and they really enjoy the story and lore that comes with any campaign, but lets be honest with ourselves. The majority of gamers, buying a competitive first person shooter, aren’t really going to even touch the campaign. While a campaign mode would’ve certainly added more value to the game, it wouldn’t add replay value. I strongly believe that Respawn Entertainment made a smart decision when they decided to focus strictly on the multiplayer gameplay. The “specialty” approach to Titanfall is the main reason it’s multiplayer is so fun.
The instant you start playing Titanfall, you can feel the amount of time and effort that went into creating this remarkable game. The controls are fluid, maps are amazingly designed, allowing for seamless movement for both Pilot and Titan. Watching your Titan plummet from the sky and crashing onto the ground, and then watching your Titan pick you up and shoving you into the cockpit, never gets old.
What Titanfall does really well is the balance between Pilots and Titans. Running around as the Pilot never feels under-powered, even with giant mechs roaming the streets. And while the Titans are huge beast with guns, as a Pilot you’ve got agility and a parkour kit, that allows you to double jump and wall run, on your side.
Respawn Entertainment truly put a lot of thought into this game, and most fail to see that the game doesn’t lack that much content. For example, you can just keep re-hashing the same generic first person shooter out annually as long as you add more maps, more guns, more emblems, more, more, more, and gamers will continue to buy it, even if the game is essentially the same. Titanfall shows that a game doesn’t need more to be better.
Titanfall is a game with no fluff, aside from that so-called multiplayer campaign. The game comes with five multiplayer modes; Attrition (Team Deathmatch), Hardpoint (Domination), Capture the Flag, Pilot Hunter, and Last Titan Standing. These gametypes are arguably the best and most played gametypes in all first person shooter games, and though other gametypes will add more value, a majority of gamers will stick to these gametypes. The ten primary weapons in Titanfall, may feel like very little if you’ve been playing Call of Duty, but think back to when you were playing Call of Duty multiplayer. Do you remember constantly switching your primary gun around between matches, or were you like me, and you had one assault rifle class and one smg class, where you only used the same assault rifle and the same smg, that you felt you were the best with? Respawn Entertainment made finding the right primary weapon easier. By only offering a limited amount of weapons, the game becomes more balanced. No weapon feels overpowered, and each weapon has its pro and cons for each situation you encounter.
Now, I’m not saying Titanfall can’t be improved, because it certainly can be. Free-for-All would be a welcoming addition to the gametypes and a private/custom lobby should’ve been a must, on launch day. The multiplayer campaign was done horribly, and you could definitely tell that it was more than likely, added on at the last minute.
Everything else aside, Titanfall is a must have for all gamers, and Respawn Entertainment has been the most supportive and customer oriented developers I’ve ever seen. They listen to feedback from gamers about Titanfall, and they send out patches/fixes that gamers ask for.
As great as Titanfall is, there is still plenty of room for improvement, which I’m sure we will see happen. Is this game worth $60 dollars though? Yes!!! There are a ton of replay value. Titanfall has that “did you see that” factor. Playing Titanfall with my friends has become a contest to see who can say “Xbox Record That” the most. Titanfall is an amazing game, made by an amazing team, and I will be looking forward to Titanfall 2, and every game made by Respawn Entertainment. What do you think about Titanfall? What was your “did you see that” moment in Titanfall?